This one started as a personal rebellion. Too much city. Too much noise. Too many projects that looked like everything else. So we built an escape. A house that sits at the edge of a forest and smells like it too. The brief we gave ourselves was simple and almost impossible at the same time. Maximum green, maximum variety, maximum sense of being somewhere remote. But without it ever tipping into kitsch. The twist? The architecture itself is almost alien. Organic, strange, quietly otherworldly. Like something that grew there rather than was built. That tension between wild nature and impossible form is exactly what we were chasing. We think we found it.
DELIVERABLES
Photorealistic still images Animation Surroundings and Contextual Environment Creation High-detail architectural 3D modeling Material & lighting setup Post-production and color grading
Year
2026
Role
3D Visualization & Visual Direction



